![]() As long as they continue to communicate the issues and offer progress updates, this should give a good look to the prospecting new players and the veterans that paid to be in the closed beta and committed hours into the game already. The indie team of veteran developers have a lot on their plate to fix, but give it a bit more time. It is always a bummer to hear that a game relying a lot on online connectivity has server issues, but that’s something you would expect from a public launch. You can read the full post from the subreddit here. Several bug fixes has also been identified and fixed for the tutorial section, which many players may have found already. The system will be improved- should you get disconnected after reaching your queue you will not need to queue again in a one hour window, for example. That’s how the queue system had to be there at the moment. Phoenix Labs also tried to get more people into the game by ramping up servers from their cloud hosting, but that resulted in worse in-game experience. “Our team has been working to solve the resulting issues since launch, working in shifts and overnight to get you playing as soon as possible.” ![]() “However, an error in our system prevented our online service from working correctly.” It’s a large number, one that can be seen in the top three games played on Steam. This number was based on player activity during the Closed Beta and on our previous experience with game launches,” the post reads. “We anticipated 75,000 concurrent Slayers hitting our servers at launch. The post explains that goal, as well as how they will be get the game running at a playable state with the current system in place. The first commitment is to ensure there is ‘zero queue’, which will include a complete rebuild of the online service in the future. They have also laid out all the current issues at the moment with a plan to tackle them all, as posted on the official subreddit. The good news is, developers Phoenix Labs are on the case since the open beta launch, communicating the current progress of fixes. Quitting out here and restarting the game will have you queue again, and then go through the character creation again. There is so much to do during this Halloween event, including using special buffs during Hunts, solving mysteries to find new lore, earning limited-time cosmetics available from a brand-new vendor visiting Ramsgate, Honest Ozz, and a special hunt later on. Not only that, once you’re in and pass through the character creation, the tutorial can have significant performance issues and you may face a camera bug that makes it impossible to play and progress. The Dark Harvest event arrives in Dauntless today, and runs through November 2. With the open beta launch, the servers are overloading to the point where players have to queue in to get into the game- which can last for up to an hour or more with at its worst tens of thousands of other players waiting with you. You can learn more about what’s next here: įor those that want to try out Dauntless for themselves and slay behemoths in epic battles, the game can be downloaded on the official website, although you might want to wait a little while until the game’s biggest issues are fixed.If you are trying to get in the Dauntless open beta since it was launched, well, that must have not been the most pleasant of experience. ![]() Our thanks to every Slayer that played, waited, and shared their feedback. As of right now, they have announced that the game is queue free, although it may fill up again later. It’s certainly refreshing for a company to listen and respond to their fanbase as much as Phoenix Labs did. If we spread out our player base across too many queues, it could lead to longer queue times. The result is a rewarding experience overall. When it comes to keeping pursuits as well as adding Hunting Grounds, queue health is tricky. The combat system is deep and tactical due to a good range of weapons and combos available, while fights are engaging as hunts take a long time to complete. They have dedicated a lot time trying to resolve the queue issues and communicated everything they did with the community. Dauntless is a free to play monster hunting MMO that lets players hunt solo or in groups to take down the worlds most dangerous behemoths. Although Phoenix Labs is a new indie studio, the team certainly doesn’t consist of rookies as it’s a mashup between old employees from studios like Blizzard, Riot, Bioware and others. Despite the negativity of some players regarding the state of the game, a lot of praise was also given to the developers for the way that they handled the unexpected issues.
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